SIGNAL GRID
FIELD MANUAL
Everything you need to read the frequency. From first deployment to leaderboard dominance.
60-Second Briefing
A strategic 1v1 card game on a 3×3 grid. You build a 5-card deck, take turns placing cards, and trigger abilities that buff your cards, drain your opponent's, or flip ownership. When the grid is full, whoever controls the most total Signal wins.
Three random cells get a Frequency Zone each game. The rest are neutral.
■ AMP +2 Signal to any card placed here
■ COR Doubles Corruption added to your Drift
■ SHD Card is immune to abilities for 1 turn
TIP: Don't overthink your first game. Pick cards that look interesting, place them where they'll touch enemy cards, and watch what happens. The depth reveals itself.
Core Rules
Select exactly 5 cards from the available pool. Your deck's total Signal cost must not exceed 32. Higher-Signal cards are stronger but cost more budget.
What matters in deck composition: Type diversity for Protocol flexibility, ability synergy for combos, and Corruption management to avoid triggering Drift.
Each turn has two phases:
When the grid is full (9 cards placed) or both players run out of cards, the game ends. Total Signal is calculated for each player across all cards they control. Highest total wins.
IMPORTANT: Cards can change ownership during the game through abilities like INDOCTRINATE or REWRITE. Control matters, not who originally played the card.
After placing a card, you may activate a Protocol based on the card's Type. Timing matters — these are powerful but one-use-per-card.
| Type | Protocol | Effect |
|---|---|---|
| HUMAN | STABILIZE | −3 to your Drift meter |
| UNDEAD | CORRUPT | +3 to opponent's Drift meter |
| APE | RAGE | +3 Signal to this card, +2 to your Drift |
| ALIEN | PHASE | Swap positions with any card on the grid |
| AUTO-AGENT | FIREWALL | This card becomes permanently immune to all effects |
V2 Mechanics
Every card has a Corruption stat. When you place a card, its Corruption is added to your Drift meter.
The Drift threshold is 16. If your Drift reaches or exceeds 16, your weakest card on the grid is flipped to your opponent's control, and your Drift resets to 8 (not 0).
WARNING: Cards placed on CORRUPTED zone cells have their Corruption doubled for Drift purposes. High-Corruption cards on red cells can push you over the threshold in a single play.
Managing Corruption in your deck and timing high-Corruption plays is critical. A well-timed Drift trigger on your opponent (via the UNDEAD Protocol CORRUPT) can flip the game.
At the start of each game, 3 random grid cells are assigned a zone type. The remaining 6 cells are NEUTRAL.
| Zone | Symbol | Effect |
|---|---|---|
| AMPLIFIED | ■ | +2 Signal to any card placed on this cell |
| CORRUPTED | ■ | Doubles the Corruption added to your Drift |
| SHIELDED | ■ | Card placed here is immune to abilities for 1 turn |
When you control all 3 cards in a row, column, or diagonal, you complete a Signal Chain. Each chain can only trigger once per game.
| Chain Type | Bonus |
|---|---|
| Row (horizontal) | Steal 2 Signal from opponent's highest Signal card |
| Column (vertical) | +3 Signal to the weakest card in the chain |
| Diagonal | Flip one enemy card to your control |
TIP: Diagonal chains are the most powerful — flipping an enemy card is a massive swing. But they're also the hardest to complete since your opponent can see the threat building.
Signal Rating
After each game, you receive a Signal Rating (SR):
SR = (Base Signal + Style Bonuses) × Streak Multiplier
This is the number that appears on the global leaderboard. Chase every bonus. Protect your streak.
NOTE: DRIFT ZERO (+30) and CORRUPTION PLAY (+40) are mutually exclusive — you can't earn both. But CORRUPTION PLAY pays more if you can win while riding the edge.
Consecutive wins multiply your entire Signal Rating. Lose once and it resets.
Ability Reference
| Ability | Archetype | Category | Description |
|---|
Key Combos & Strategies
THE META EVOLVES. These combos are starting points. The leaderboard rewards creative deckbuilding — find something no one else is running.